Bonsoir Naroud;
Tout d'abord félicitations pour le temps que vous prenez. Vous devriez être rémunéré pour cela, puisque sans vous, la communauté ne cesserait de réduire. J'ai lu de gauche à droite, j'essaierai de passer faire un commentaire durant la semaine prochaine.
Ceci étant:
Naroud said:
4. Automatization : As I said in introduction, Presets are automatical stuff... When you have 2 or 3 villages, that can be a pleasure to go in each village. But, when you have a lot of villages, how you do ? The morning, before going to work or school... You have to open Academy and, after that, HQ, Barrack and Tavern for each village. If you build your buildings and recruit your units and your spies, maybe 18s by village with hotkeys. If you have 100 villages, you spend 30 minutes just for these basic actions. And, you have to farm barbarian villages... And, you don't have the time to talk to your tribe or do anything else. The 1st rank player on the Alnwick french world, opened 6 months ago, have 234 villages. I don't know how many months or years a world is opened on TW2 ? But it's a problem. It's difficult now so how they will do in the future ?
Some features can be necessary for the big accounts :
- Mass recruitment for units : we can create models and the mass recruitment system take the orders. Or just a simple version : a table and each line is a village and you can recruit your units in each line quickly and see all the units are recruiting or already recruited for each village. That could be include a tab for the spies because is the same problem. You have different levels of automatizations.
- Construction plans : same thing for buildings.
- System of groups : an automatical system of groups could be awesome. It's just more simple... You give some conditions and the system can attribute the village to a group. It's not an important action but it's boring to actualize all his groups. So, it's just to have an usefull function, not just a static flag.
- Resources balancer : a system to use markets and automatically distribute resources between nearby villages, villages in the same group or all the villages, etc.
CLAP CLAP CLAP CLAP
Vous avez compris l'enjeu. J'ai remarqué que beaucoup de vos suggestions sont proches de guerre tribale 1 (comme la durée de trajet affichée automatiquement sur la fiche du village), où vous étiez déjà modérateur si mes souvenirs sont bons... Bref, enfin un peu de pragmatisme.
Ceci étant Kmork semble réfuter votre proposition quelques commentaires auparavant.
Bon courage.